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Organic Sculpt: Morganite

  • hankim28
  • Apr 11
  • 2 min read

Updated: Apr 21

Organized from newest to oldest

Week 04

This week was focused on practicing cloth techniques and using physics simulations to achieve the desired shape language of her outfit. I then defined the wrinkles in her skirt to be more stylized to fit the overall aesthetic of Morganite.

I also started working on her accessories and added her unicorn horn!



I thought that the anatomy of my satyr's legs looked off and didn't follow realistic proportions. Quickly realized horses cannot beg their legs that well with 4 joints, so I removed an unnecessary joint! The deep dive in horse anatomy helped me finalize the look of Morganite's lower half now.

Week 02 & 03

The base anatomy of Morganite is complete! This was carefully created while learning the fundamentals of an optimized workflow of ZBrush. The UI of the software is different than what I'm used to, nevertheless I'm picking things up quickly.

Face Anatomy
Face Anatomy



I plan on refining more of her facial details as the project progresses. Her ears have been giving me trouble due to my UV's, but I hope to fix this once I create her horn, tail, and other body accessories so they're all remeshed together.

Subdivisions matter! I'm learning the hard way on this one, but it's nice being able to switch between a low and high poly count.

Low Poly (1 subdivision): 116k polys High Poly (4 subdivisions): 7.1 mil polys

Week 01

Hello! I will be documenting my first organic sculpt inside Maxon's ZBrush! This project will be completed over 10 weeks of sculpting, UV organization, and texturing for SCAD's ITGM 333 class. I will be sculpting my original character, Morganite, who is a unicorn satyr!

Original character design sheets:

Turn-around Sheet
Turn-around Sheet
Clothing & Accessory Callout
Clothing & Accessory Callout

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