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Week 4 / Optimization & Layout
Organized by newest to oldest Team Members: Hannah Kim - FX Yiyi Long - FX Deja Smith - Compositing Emma Wei - LookDev & Texturing Fanchen Xing - Lighting 1/27 Things to correct in my work based on the Mentors' critique: The vines needs to grow realistically. They look too cartoon-ish Timing variations in plants Vines move too snake-like. Add branches coming out of the vines Realistic movement is high priority I want to start implementing the Mentor's feedback asap into my pr
hankim28
4 days ago1 min read


Week 3 / Vines & Ivy
Organized by newest to oldest Team Members: Hannah Kim - FX Yiyi Long - FX Deja Smith - Compositing Emma Wei - LookDev & Texturing Fanchen Xing - Lighting 1/26 To-Do for Week 4: USD optimization Ivy simulation movement (vellum incorporation) Correcting ferns Adjusting FX to blend with Yiyi's layout seamlessly Here is the most recent previz. Some of the suggestions from our professors still need addressed, but we: Prioritized Shot01, adding more filler objects. Included the vi
hankim28
Jan 212 min read


Week 2 / Story Refinement
Organized by newest to oldest Team Members: Hannah Kim - FX Yiyi Long - FX Deja Smith - Compositing Emma Wei - LookDev & Texturing Fanchen Xing - Lighting 1/18 To-Do for Week 3: Vine Growth Exploration in STT and KineFX/ Vellum Optimizing alembic/fbx exports to team Adjusting any FX based on camera repositioning (cameras will be hard-locked end of Week 3) Sound Guy! (Meeting with my Sound Design friend to go over the project's SFX goals) I will be using Simple Tree Tools to
hankim28
Jan 144 min read


Week 1 / Research & Development
Organized by newest to oldest Team Members: Hannah Kim - FX Yiyi Long - FX Deja Smith - Compositing Emma Wei - LookDev & Texturing Fanchen Xing - Lighting 1/11 The Gemini images from the previous update gave me a better understanding of what I'd like to see done for the growth simulation. From there, I came up with a list of what I need to complete. Assets: Vines / Ivy Ferns Grass / Mushrooms I made a rough layout of the bedroom and the camera position to help guide where I'l
hankim28
Jan 112 min read


Production (Moonlight_Trail)
1/09/26 Over the winter break (November 13th - January 5th) I completed our "Moonlight Trail" FX. This is the sentient 'being' that helps guide our main character away from danger and towards the hero shot. The look of the Trail comes from a collage of different references: The top right is a sketch of the general idea I had in mind for the FX. I wanted to capture the look of a God Ray, but with some sort of volume and texture inside it to better portray our stylized fantasy
hankim28
Jan 91 min read


Production (Winter Prologue)
1/08/26 The preproduction of Metamorphosis has successfully been completed and we are now transitioning into production. Over the course of 10 weeks, my team and I will be completing their designated assignments for March 16th's course deadline! As co-director, I will still be responsible for keeping the team on-track with Metamorphosis's schedule through assigned responsibilities and frequent checkups. With the foundation of the project completed, I can focus more on my FX c
hankim28
Jan 81 min read


Preproduction (2/2)
10/22/25 Due to our team's schedule, I had to model the wings for the fairy and butterfly this week to stay on track. I found a rigger and animator to help us finish our models before the start of Winter Quarter. I sent my model to Mia to retopologize before week 8. Dates to Follow: Week 8: Send off final model to our rigger Week 11 (unofficial SCAD week): Rigger sends final model to our animator January 5th: Completed animation Here is my model mock-up sheet and model for th
hankim28
Sep 30, 20255 min read


Preproduction: (1/2)
9/24/25 This is the end of week 5 (midterm check-in). I revised the animatic to include the comments from our group. We all agreed that the moon was struggling as a character and didn't feel involved in the story-line. From that, we wanted show that the moon wasn't just a stylized light source, but a guardian figure towards the fairy. The fairy and the moon have to work hand-in-hand. The moonlight at the beginning of the film encourages the fairy to emerge from her cocoon. Al
hankim28
Sep 9, 20254 min read


Summer Updates
September 6th, 2025 Over the summer I spent a lot of my time refining old projects that didn't quite sit with me just yet. I loved...
hankim28
Sep 5, 20251 min read


Early Development and Idealization
Posts arranged from newest to oldest Animatic A rough animatic was scheduled to be completed before our first day of our Senior...
hankim28
Jun 2, 202513 min read


05/28/25
HD Final Render HD Final Still Shot Here are my final renders of my 428 Final project. From the critique I received on the 25th, I was...
hankim28
May 28, 20251 min read


05/25/25
High Res Render Here is my most updated high resolution mp4. I don't like how boring it gets after the particle tornado appears and I'd...
hankim28
May 25, 20252 min read


05/17/25
TO DO: - Boolean: There are a handful of frames being cut from my ground due to a problem inside my boolean. - Pyro: Slow down the...
hankim28
May 16, 20252 min read


05/12/25
fig. 10 fig. 9 I believe Professor Fowler and I discussed the idea of integrating my portal inside an environment rather than the normal...
hankim28
May 12, 20252 min read


05/10/25
fig. 7 Final thing on my bucket list today was adjusting my particles. I added more rings to mimic the symbol portal. The rest is pretty...
hankim28
May 10, 20252 min read


05/06/25
I changed a little from yesterday. I increased the particle count to around 550 thousand and in all honesty, I don't think I should've...
hankim28
May 6, 20251 min read


05/05/25
My progress for the day is a rough version of the tutorial for a mock up approval. As for personal preference, I created a list of...
hankim28
May 5, 20252 min read
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