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Organic Sculpt: Morganite
Organized from newest to oldest Week 04 This week was focused on practicing cloth techniques and using physics simulations to achieve the desired shape language of her outfit. I then defined the wrinkles in her skirt to be more stylized to fit the overall aesthetic of Morganite. I also started working on her accessories and added her unicorn horn! I thought that the anatomy of my satyr's legs looked off and didn't follow realistic proportions. Quickly realized horses cannot b
hankim28
Apr 112 min read


Post (2/2)
Organized newest to oldest To-Do: This is the final stretch of Metamorphosis! All CG renders will be completed by Saturday night. Scene 3 Renders 3C Moon Particles + Lighting Pass 3D Moon Particles + Lighting Pass 3E Moon Particles + Lighting Pass + Sphere + Lighting Pass + Explosion + Shockwave + Growth + Monsters 4/11 The MoonBeam will have 3 different layered FX: particle foundation, particle detail, and volume. The basic shape is created from a 'mountain' animated and def
hankim28
Mar 223 min read


Week 9 / Wrap-Up
Organized by newest to oldest Team Members: Hannah Kim - FX Yiyi Long - FX Deja Smith - Compositing Emma Wei - LookDev & Texturing Fanchen Xing - Lighting Week 10 To-Do: SIGGRAPH Poster & 4k renders Mentor / Professor Feedback: Fog volume Grass interaction Fern branch faceting 3/07 Today and yesterday was spent correcting the grass. Our old vellum setup worked fine for shot01 because of the lack of velocity coming from the collisions. However, this was not the case for shot03
hankim28
Mar 43 min read


Energy Drink Ad (1/3)
Organized by newest to oldest FX Peer: Gracie Szymanski https://www.gracieszymanski.com/ Introduction: Welcome to the start of a MOCK ad collaboration between myself and my peer, Gracie Szymanski. Over the course of 3 weeks we will be working together to create an FX heavy advertisement of an energy product. I will be focusing on an RBD simulation and all texturing/modeling, while Gracie will be working on a Pyro simulation and lookdev/lighting. Project Overview: Over the cou
hankim28
Mar 31 min read


Week 8 / Touch-ups
Organized by newest to oldest Team Members: Hannah Kim - FX Yiyi Long - FX Deja Smith - Compositing Emma Wei - LookDev & Texturing Fanchen Xing - Lighting Week 9 To-Do: SIGGRAPH Poster & 4k renders Additional touch-ups Mentor / Professor Feedback: Vine faceting around table leg New baby fern for shot03 2/27 FX for the week is now locked! The suggested fern did not make it into the renders, the look was something I couldn't complete for our quick turn around. However, the grou
hankim28
Mar 22 min read


Week 7 / Refinements
Organized by newest to oldest Team Members: Hannah Kim - FX Yiyi Long - FX Deja Smith - Compositing Emma Wei - LookDev & Texturing Fanchen Xing - Lighting Week 8 To-Do: Render Pipeline Shot04 vine faceting Overall FX touch-ups Mentor / Professor Feedback: CG needs refinement Grass is sparse and not connected to the ground LargeVine and WallVine timing corrections Faceting and UV issue on LargeVine needs fixed 2/22 The group ran into a lot of render issues this weekend. It too
hankim28
Feb 174 min read


Week 6 / Revisions & Texture
Organized by newest to oldest Team Members: Hannah Kim - FX Yiyi Long - FX Deja Smith - Compositing Emma Wei - LookDev & Texturing Fanchen Xing - Lighting Week 7 To-Do: Fix grouping exports for Fern USD Grass textures and layout Fix Vine textures and model (noticeable artifacts) Mentor Feedback for Week 6: Revised Shot04 & Shot02 'Vines' are too linear Offset growth timing Shot04 No 'Vine' receding, lean into growth Display the product on a metaphorical pedestal More dynamic
hankim28
Feb 113 min read


Week 5 / We Need More Plants!
Organized by newest to oldest Team Members: Hannah Kim - FX Yiyi Long - FX Deja Smith - Compositing Emma Wei - LookDev & Texturing Fanchen Xing - Lighting Week 6 To-Do: Creating 'Vine' procedural textures Grass curvature and realistic collisions Correct timing and positioning based on previous feedback Refine, refine, and refine new Shot04 2/8: Based on our team's collaborative decision, we have removed Shot05 to prioritize our schedule. From this, we also decided to adjust t
hankim28
Feb 33 min read


Week 4 / Optimization & Layout
Organized by newest to oldest Team Members: Hannah Kim - FX Yiyi Long - FX Deja Smith - Compositing Emma Wei - LookDev & Texturing Fanchen Xing - Lighting 2/1 Week 5 To-Do: Covering the couch and any other visible assets with ivy geo Finalize movement of vines and ivy Finalize grass density and movement Camera setup to integrate Live Action plates 1/31 Here is the implementation from the mentor's critique: Grass Density first-pass Grass Motion Setup This is the basic setup fo
hankim28
Jan 272 min read


Week 3 / Vines & Ivy
Organized by newest to oldest Team Members: Hannah Kim - FX Yiyi Long - FX Deja Smith - Compositing Emma Wei - LookDev & Texturing Fanchen Xing - Lighting 1/26 To-Do for Week 4: USD optimization Ivy simulation movement (vellum incorporation) Correcting ferns Adjusting FX to blend with Yiyi's layout seamlessly Here is the most recent previz. Some of the suggestions from our professors still need addressed, but we: Prioritized Shot01, adding more filler objects. Included the vi
hankim28
Jan 212 min read


Week 2 / Story Refinement
Organized by newest to oldest Team Members: Hannah Kim - FX Yiyi Long - FX Deja Smith - Compositing Emma Wei - LookDev & Texturing Fanchen Xing - Lighting 1/18 To-Do for Week 3: Vine Growth Exploration in STT and KineFX/ Vellum Optimizing alembic/fbx exports to team Adjusting any FX based on camera repositioning (cameras will be hard-locked end of Week 3) Sound Guy! (Meeting with my Sound Design friend to go over the project's SFX goals) I will be using Simple Tree Tools to
hankim28
Jan 144 min read


Week 1 / Research & Development
Organized by newest to oldest Team Members: Hannah Kim - FX Yiyi Long - FX Deja Smith - Compositing Emma Wei - LookDev & Texturing Fanchen Xing - Lighting 1/11 The Gemini images from the previous update gave me a better understanding of what I'd like to see done for the growth simulation. From there, I came up with a list of what I need to complete. Assets: Vines / Ivy Ferns Grass / Mushrooms I made a rough layout of the bedroom and the camera position to help guide where I'l
hankim28
Jan 112 min read


Post (1/2)
Organized by newest to oldest 2/9 The environment cameras were created! The tracking in camera 2A was very finicky and made the LightTrail look like it was shaking. It looked rough. Figured it out and found out this camera was out-of-date, so an updated version of my simulation will be uploaded this week! Here are some screen-grabs of the LightTrail: Tracked 2A Camera Test 2/2 To be transparent, the past couple of weeks do not have enough to show off. Classes got in the way
hankim28
Jan 92 min read


Production (Winter Prologue)
1/08/26 The preproduction of Metamorphosis has successfully been completed and we are now transitioning into production. Over the course of 10 weeks, my team and I will be completing their designated assignments for March 16th's course deadline! As co-director, I will still be responsible for keeping the team on-track with Metamorphosis's schedule through assigned responsibilities and frequent checkups. With the foundation of the project completed, I can focus more on my FX c
hankim28
Jan 81 min read


Preproduction (2/2)
10/22/25 Due to our team's schedule, I had to model the wings for the fairy and butterfly this week to stay on track. I found a rigger and animator to help us finish our models before the start of Winter Quarter. I sent my model to Mia to retopologize before week 8. Dates to Follow: Week 8: Send off final model to our rigger Week 11 (unofficial SCAD week): Rigger sends final model to our animator January 5th: Completed animation Here is my model mock-up sheet and model for th
hankim28
Oct 1, 20255 min read


Preproduction: (1/2)
9/24/25 This is the end of week 5 (midterm check-in). I revised the animatic to include the comments from our group. We all agreed that the moon was struggling as a character and didn't feel involved in the story-line. From that, we wanted show that the moon wasn't just a stylized light source, but a guardian figure towards the fairy. The fairy and the moon have to work hand-in-hand. The moonlight at the beginning of the film encourages the fairy to emerge from her cocoon. Al
hankim28
Sep 10, 20254 min read


Summer Updates
September 6th, 2025 Over the summer I spent a lot of my time refining old projects that didn't quite sit with me just yet. I loved...
hankim28
Sep 6, 20251 min read


Early Development and Idealization
Posts arranged from newest to oldest Animatic A rough animatic was scheduled to be completed before our first day of our Senior...
hankim28
Jun 2, 202513 min read


05/28/25
HD Final Render HD Final Still Shot Here are my final renders of my 428 Final project. From the critique I received on the 25th, I was...
hankim28
May 28, 20251 min read


05/25/25
High Res Render Here is my most updated high resolution mp4. I don't like how boring it gets after the particle tornado appears and I'd...
hankim28
May 25, 20252 min read
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