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Week 9 / Wrap-Up
Organized by newest to oldest Team Members: Hannah Kim - FX Yiyi Long - FX Deja Smith - Compositing Emma Wei - LookDev & Texturing Fanchen Xing - Lighting Week 10 To-Do: SIGGRAPH Poster & 4k renders Mentor / Professor Feedback: Fog volume Grass interaction Fern branch faceting 3/07 Today and yesterday was spent correcting the grass. Our old vellum setup worked fine for shot01 because of the lack of velocity coming from the collisions. However, this was not the case for shot03
hankim28
Mar 43 min read


Week 8 / Touch-ups
Organized by newest to oldest Team Members: Hannah Kim - FX Yiyi Long - FX Deja Smith - Compositing Emma Wei - LookDev & Texturing Fanchen Xing - Lighting Week 9 To-Do: SIGGRAPH Poster & 4k renders Additional touch-ups Mentor / Professor Feedback: Vine faceting around table leg New baby fern for shot03 2/27 FX for the week is now locked! The suggested fern did not make it into the renders, the look was something I couldn't complete for our quick turn around. However, the grou
hankim28
Mar 22 min read


Week 7 / Refinements
Organized by newest to oldest Team Members: Hannah Kim - FX Yiyi Long - FX Deja Smith - Compositing Emma Wei - LookDev & Texturing Fanchen Xing - Lighting Week 8 To-Do: Render Pipeline Shot04 vine faceting Overall FX touch-ups Mentor / Professor Feedback: CG needs refinement Grass is sparse and not connected to the ground LargeVine and WallVine timing corrections Faceting and UV issue on LargeVine needs fixed 2/22 The group ran into a lot of render issues this weekend. It too
hankim28
Feb 174 min read


Week 6 / Revisions & Texture
Organized by newest to oldest Team Members: Hannah Kim - FX Yiyi Long - FX Deja Smith - Compositing Emma Wei - LookDev & Texturing Fanchen Xing - Lighting Week 7 To-Do: Fix grouping exports for Fern USD Grass textures and layout Fix Vine textures and model (noticeable artifacts) Mentor Feedback for Week 6: Revised Shot04 & Shot02 'Vines' are too linear Offset growth timing Shot04 No 'Vine' receding, lean into growth Display the product on a metaphorical pedestal More dynamic
hankim28
Feb 113 min read


Week 5 / We Need More Plants!
Organized by newest to oldest Team Members: Hannah Kim - FX Yiyi Long - FX Deja Smith - Compositing Emma Wei - LookDev & Texturing Fanchen Xing - Lighting Week 6 To-Do: Creating 'Vine' procedural textures Grass curvature and realistic collisions Correct timing and positioning based on previous feedback Refine, refine, and refine new Shot04 2/8: Based on our team's collaborative decision, we have removed Shot05 to prioritize our schedule. From this, we also decided to adjust t
hankim28
Feb 33 min read


Week 4 / Optimization & Layout
Organized by newest to oldest Team Members: Hannah Kim - FX Yiyi Long - FX Deja Smith - Compositing Emma Wei - LookDev & Texturing Fanchen Xing - Lighting 2/1 Week 5 To-Do: Covering the couch and any other visible assets with ivy geo Finalize movement of vines and ivy Finalize grass density and movement Camera setup to integrate Live Action plates 1/31 Here is the implementation from the mentor's critique: Grass Density first-pass Grass Motion Setup This is the basic setup fo
hankim28
Jan 272 min read


Week 3 / Vines & Ivy
Organized by newest to oldest Team Members: Hannah Kim - FX Yiyi Long - FX Deja Smith - Compositing Emma Wei - LookDev & Texturing Fanchen Xing - Lighting 1/26 To-Do for Week 4: USD optimization Ivy simulation movement (vellum incorporation) Correcting ferns Adjusting FX to blend with Yiyi's layout seamlessly Here is the most recent previz. Some of the suggestions from our professors still need addressed, but we: Prioritized Shot01, adding more filler objects. Included the vi
hankim28
Jan 212 min read


Week 2 / Story Refinement
Organized by newest to oldest Team Members: Hannah Kim - FX Yiyi Long - FX Deja Smith - Compositing Emma Wei - LookDev & Texturing Fanchen Xing - Lighting 1/18 To-Do for Week 3: Vine Growth Exploration in STT and KineFX/ Vellum Optimizing alembic/fbx exports to team Adjusting any FX based on camera repositioning (cameras will be hard-locked end of Week 3) Sound Guy! (Meeting with my Sound Design friend to go over the project's SFX goals) I will be using Simple Tree Tools to
hankim28
Jan 144 min read


Week 1 / Research & Development
Organized by newest to oldest Team Members: Hannah Kim - FX Yiyi Long - FX Deja Smith - Compositing Emma Wei - LookDev & Texturing Fanchen Xing - Lighting 1/11 The Gemini images from the previous update gave me a better understanding of what I'd like to see done for the growth simulation. From there, I came up with a list of what I need to complete. Assets: Vines / Ivy Ferns Grass / Mushrooms I made a rough layout of the bedroom and the camera position to help guide where I'l
hankim28
Jan 112 min read
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