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Week 9 / Wrap-Up

  • hankim28
  • 8 hours ago
  • 2 min read

Organized by newest to oldest

Team Members:

Hannah Kim - FX

Yiyi Long - FX

Deja Smith - Compositing

Emma Wei - LookDev & Texturing

Fanchen Xing - Lighting

Week 10 To-Do:

  • SIGGRAPH Poster & 4k renders

Mentor / Professor Feedback:

  • Fog volume

  • Grass interaction

  • Fern branch faceting

3/04

The mentors visited the class in-person this week! They all gave amazing suggestions and helped us through our projects one-on-one. (It was surreal seeing you guys!)


The question of our fog was brought up. Our group's compositor was approaching it through 2D and it did offer awesome results, but the group was looking for more interaction inside the environment. Mentors suggested a simple fog volume inside the CG scene. This would offer realistic lighting, parallax, and artistic control. Here's our previous fog for reference:

This is the foundation of the fog. I will be separating each section out with VDB clips based on camera positions to optimize our scene. With the allotted time we have left, I need to also focus on our final list of priorities.

This FX was achieved through the Axiom solver. It gave me faster, more realistic solutions. It's very interesting, but I'll be holding myself back from deep-diving into the add-on until the quarter is over. Here's the setup:

Axiom Node Tree
Axiom Node Tree









I'll continue to work on this up until Friday. It will be a separate render pass for comp so none of the original scene is effected if we pivot.

Updated shot02 ferns. I tripled the geometry count so we don't get the faceting on the edge of the branches.

The mentors mentioned that the fern in the back looked stiff when it finished unfurling. I modified the wind motion assigned to the sim to increase the 'sway' of the overall fern. Here are some of the options:











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