Week 4 / Optimization & Layout
- hankim28
- 4 days ago
- 1 min read
Organized by newest to oldest
Team Members:
Hannah Kim - FX
Yiyi Long - FX
Deja Smith - Compositing
Emma Wei - LookDev & Texturing
Fanchen Xing - Lighting
1/27
Things to correct in my work based on the Mentors' critique:
The vines needs to grow realistically. They look too cartoon-ish
Timing variations in plants
Vines move too snake-like. Add branches coming out of the vines
Realistic movement is high priority
I want to start implementing the Mentor's feedback asap into my previz for today. I don't think I used enough real-world references of the vine movement, so I did a quick search and found better realistic inspirations:
My quick deep-dive made me realize how hard it is to find real-world time lapses of vines. The closest I got to the movement I wanted were seed roots. The timing would be different because the plant is pushing through dirt, but we plan on adding grass as a collision object to get more realistic 'twists-and-turns' as the vine moves on the ground.
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