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Week 4 / Optimization & Layout

  • hankim28
  • 4 days ago
  • 1 min read

Organized by newest to oldest

Team Members:

Hannah Kim - FX

Yiyi Long - FX

Deja Smith - Compositing

Emma Wei - LookDev & Texturing

Fanchen Xing - Lighting

1/27

Things to correct in my work based on the Mentors' critique:

  • The vines needs to grow realistically. They look too cartoon-ish

  • Timing variations in plants

  • Vines move too snake-like. Add branches coming out of the vines

  • Realistic movement is high priority

I want to start implementing the Mentor's feedback asap into my previz for today. I don't think I used enough real-world references of the vine movement, so I did a quick search and found better realistic inspirations:











My quick deep-dive made me realize how hard it is to find real-world time lapses of vines. The closest I got to the movement I wanted were seed roots. The timing would be different because the plant is pushing through dirt, but we plan on adding grass as a collision object to get more realistic 'twists-and-turns' as the vine moves on the ground.


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