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05/05/25

  • hankim28
  • May 5
  • 2 min read


My progress for the day is a rough version of the tutorial for a mock up approval. As for personal preference, I created a list of details to change for the  portal so I stay on track with my progress:


1. Point Count: Increasing from 400k is ideal for a better, smoother look. Looking somewhere between 500k - 1mil.

2. Flow: I plan to ignore the animation of the entire portal and have it stationary with rotational movement. 

3. Shaping: The particle funnel at the top needs to be corrected. This might be removed in the final product as it doesn't really reflect the look I'm going for. This is shown in the bottom two reference images.





These are some of the references I have in mind for my Final. From the Magic FX tutorial, I would like to integrate that effect inside a stylized, symbol covered ground portal. The video in the center would be a nice addition to include along the edges of the portal as 'magical torches'.




Requirements: The specifications and criteria for this project are purposefully as broad as possible to allow you to explore Houdini in the manner you are most interested in.


• shot will be 5–10 seconds.

• resolution will be 1920 by 1080 pixels.

• you will present your progress in dailies in blog format and the class before the due date.

• integration with a background plate is optional, but encouraged only if you have those skills.

• Your project must include one of the following: pyro, fluid or crowds• You will be producing a visual technical breakdown for the shot



This blog will focus on my


progression through my Final for my 428 particles course at SCAD. I would like to thank Sadjad Rabiee for his magic video as I will be using this as a reference for my simulation.

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As of now, I plan to complete his Quick Tips video to set up a solidified plan for my creative additions.


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