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05/28/25

  • hankim28
  • May 28
  • 1 min read
HD Final Render
HD Final Still Shot
HD Final Still Shot

Here are my final renders of my 428 Final project. From the critique I received on the 25th, I was able to go back in to make proper adjustments before my re-submission.


My Corrections:

1. Integration: I thickened my ground plane to show vertical depth inside my portal and made sure to add shadows underneath my particles to create volume. I also made sure to start my pyro and growth sims a couple of seconds later to really capture the environment before my shot.


2. Lighting: The god rays glowing through the ground were giving everything a yellow tint regardless if it was exposed or not. I fixed this through a light linker and adjusted the light and shadows. An animated light was also included and was used to integrate my tornado particles into the scene. I think this was done effectively.

3. Compositing: I went back in and adjusted some minor color correction stuff I was nitpicking earlier to soften my scene. I also rotoed some of the plants in the foreground that the particle tornado swept across to better integrate my render layers.

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