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05/06/25

  • hankim28
  • May 6
  • 1 min read

 



ree

I changed a little from yesterday. I increased the particle count to around​ 550 thousand and in all honesty, I don't think I should've added more. If the particles are translucent then maybe it would take away from the portal, but this is something I have to consider. Besides that, I removed the vertical spiral. Aesthetically, it doesn't fit with my concept. The photo on the right is the potential portal I will use. Excited to see where this goes. 



ree

Today I focused on solidifying my portal's particle rough concept. While I touched up the design to fit my reference better, I found this GIF. I really enjoy the glow effect coming through the symbols on the ground. This is something I want to include in my Final. The spiral effect is something I will be ignoring as the particles already complete that criteria. ​


I have learned an ample amount from this tutorial. It's incredibly informational and less intimidating than I thought originally. The set up of the simulation is well organized and the rendering process, although different than what I originally thought, was quick to set up. I learned how to incorporate wedges inside my exports and how to introduce a clean workflow into a particle system. It's really interesting so far. 

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