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05/10/25

  • hankim28
  • May 10
  • 2 min read

fig. 7

Final thing on my bucket list today was adjusting my particles. I added more rings to mimic the symbol portal. The rest is pretty much the same. I need to figure out a way to slowly expose the particles once the pyro spread is complete.

As a side note, the flames will not be orange. I want them to The black around the edges references the temperature  be a green like the rest of the sim. (super hot fire!) fig. 5 attribute. This will help control my pyro. fig 6


The portal was brought in through a trace node and quickly extruded and remeshed to create my geometry. The orange points shown on top of my model, shown in 'fig. 1', are the starting points of my pyro spread. In order for those to work I made sure to create my temerpature attribute before importing into my 'pyrosourcespread'.

I seperated my sim between 'GROWTH' and 'FIRE'. The former was created from seperating out my temperature points through a blast and blurred out with an attribute blur. This will help me set up textures later.


The later was made from scattered points inside of my temperature blast. I still have lot of work to do for the 'FIRE' portion of the spread, but it's a start.

fig. 3 & 4


fig. 1
fig. 1



I wanted to get started on the basics of my symbol portal today to make sure everything I had in mind of doing would turn out alright. I wanted to create a growth pattern to gradually expose my portal from the ground. This was going to be done originally with a vellum peel, but I thought a pyro source spread would fit better within the criteria of this project.

fig. 2


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