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05/12/25

  • hankim28
  • May 12
  • 2 min read
fig. 10
fig. 10
fig. 9
fig. 9

I believe Professor Fowler and I discussed the idea of integrating my portal inside an environment rather than the normal black background. I knew that compositing the rest was very possible; however, I really learned the importance of properly integrating from my past exercises. And so I'm testing out a nice grass simulation! 'Fig 10' shows the general shape of the field I'm getting so far, with my constraints laid out in 'fig 9'. I have a list of things to check off so far:




1. Attribute Paint: I want to make splotches of grass with the center of the portal covered with a rock or dirt texture. I have to add variation.

2. Boolean: I want the grass to expose the portal the same way the ground is doing in fig 8. I need to work on combined the two together.


Background References

I'm also looking ahead to the look dev portion of my project so I have general idea of what I'm going for. The look of old stone circles could really contribute a lot to the scenery of the environment. 'Background References' share these thoughts.


fig. 8

I did a little tonight to troubleshoot a problem I encountered in class today. I'm using my pyro spread as an animated boolean so it "carves" into the ground as it's being exposed. The model I originally remeshed for my symbol portal needed to be filled in with a 'polyfill' to make sure the boolean was being subtracted as the spread continued. It was such a little fix, but it makes a difference. 

I'm still seeing some problems inside the boolean on a couple of frames that still need addressed, but the majority has been fixed. 'Fig 8' shows my work-in-progress on that boolean.

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