05/17/25
- hankim28
- May 17
- 2 min read
TO DO:
- Boolean: There are a handful of frames being cut from my ground due to a problem inside my boolean.
- Pyro: Slow down the boolean to show off the pyro sim better. Adjust look settings.
- Lighting: The particles need to be condensed.
- Look Dev: Work on the materials for the rocks and finalize the grass and ground.
OPTIMIZATION
I've had to troubleshoot a multitude of problems this weekend, the biggest being my USD. My karma USD would constantly crash when exporting from how large my scene was. I had to resize everything down. It took easily 15 minutes for all of my caches to cook. It entire process was so slow. So, I remeshed all of my models and reduced their polygon count by half (this surprisingly didn't impact the look of my sims too much). Anyways, everything was optimized and recached to quicken my workflow. My caches take around 3 minutes to complete now and my USD exports significantly faster.
Optimizing my workflow at the start of my project would have really helped and I think going back in took time away to work on other things. This won't be looked over again.
Today I focused a lot of my time on look dev and optimization. I created variation in the grass through height and spread and added rocks to match my 'background references' images. I really like the look of them so far, but I still need to work on the materials. I was prioritizing the look of the flame and light today, which still needs corrected. I would like the boolean to slow down a little and the lighting needs to be less pixelated.
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